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Text File
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2000-02-22
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4KB
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121 lines
Cible = Objet
!ANC::Aide du Nautile de Cristal
!anc x_anc x_anc HEX_TORSE_HEX_SQUELETTE
!DSP::flash disparition
!flash0 x_flsh0 x_flsh0 HEX_BASSIN_HEX_SQUELETTE
!flash1 x_flsh1 x_flsh1 HEX_BASSIN_HEX_SQUELETTE
!flash1 x_flsh2 x_flsh1 HEX_BASSIN_HEX_SQUELETTE
!flash1 x_flsh3 x_flsh1 HEX_BASSIN_HEX_SQUELETTE
!EXP::EXPlosion d'objet
!explo x_explo x_explo HEX_TETE_HEX_SQUELETTE linked
!FIR::torche
!fir x_fir x_fir HEX_REPERE_HEX_SQUELETTE !zbuffer
!fir2 x_fir2 x_fir2 HEX_REPERE_HEX_SQUELETTE !zbuffer
!fir2 x_fir3 x_fir2 HEX_REPERE_HEX_SQUELETTE !zbuffer
!GAZ::jet de gaz
!gaz x_gaz1 x_gaz1 HEX_REPERE_HEX_SQUELETTE
!gaz x_gaz2 x_gaz2 HEX_REPERE_HEX_SQUELETTE
!fuh x_fum1 x_fum01 HEX_TETE_HEX_SQUELETTE linked
!fuh x_fum2 x_fum02 HEX_TETE_HEX_SQUELETTE linked
!ICH::impact chronomantik
!ich x_imp1 x_imp1 HEX_TORSE_HEX_SQUELETTE
!ich x_imp2 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp3 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp4 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp5 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp6 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp7 x_imp2 HEX_TORSE_HEX_SQUELETTE
!ich x_imp8 x_imp2 HEX_TORSE_HEX_SQUELETTE
!imp x_imp0 x_imp0 HEX_TORSE_HEX_SQUELETTE
!ISO::impact sort offensif
ich x_imp1 x_iso1 HEX_TORSE_HEX_SQUELETTE
ich x_imp2 x_iso2 HEX_TORSE_HEX_SQUELETTE
ich x_imp3 x_iso2 HEX_TORSE_HEX_SQUELETTE
ich x_imp4 x_iso2 HEX_TORSE_HEX_SQUELETTE
ich x_imp5 x_iso2 HEX_TORSE_HEX_SQUELETTE
ich x_imp6 x_iso2 HEX_TORSE_HEX_SQUELETTE
ich x_imp7 x_iso2 HEX_TORSE_HEX_SQUELETTE
!imp x_imp0 x_imp0 HEX_TORSE_HEX_SQUELETTE
exp x_exp x_exp HEX_TORSE_HEX_SQUELETTE
!LEM::Pouvoir LΘmures 1/2
!cette partie doit etre fixΘe sur celui kifΘ le sort
!spk2 x_spk3 x_spk3 HEX_TETE_HEX_SQUELETTE
!spk2 x_spk4 x_spk4 HEX_TETE_HEX_SQUELETTE
!boom1 x_boom1 x_boom1 HEX_TETE_HEX_SQUELETTE
!boom1 x_boom2 x_boom1 HEX_TETE_HEX_SQUELETTE
!boom1 x_boom3 x_boom1 HEX_TETE_HEX_SQUELETTE
!LEM::Pouvoir LΘmures 2/2
!cette partie doit etre fixΘe sur celui ki subit le sort
!bada x_bada x_bada HEX_REPERE_HEX_SQUELETTE
!spk3 x_spk x_spk5 HEX_REPERE_HEX_SQUELETTE
!glo x_glo x_glo3 HEX_REPERE_HEX_SQUELETTE
!LOE::lancer de sort offensif ETReinte
!shoot x_shoot x_shootr HEX_TETE_HEX_SQUELETTE
!spark x_spark x_sparkr HEX_TETE_HEX_SQUELETTE
!spark x_spark0 x_sparkr HEX_TETE_HEX_SQUELETTE
!LOS::lancer de sort offensif SABLE
!shoot x_shoot x_shoot HEX_TETE_HEX_SQUELETTE
!spark x_spark x_spark HEX_TETE_HEX_SQUELETTE
!spark x_spark0 x_spark HEX_TETE_HEX_SQUELETTE
!LSU::lancer de sort utilitaire
!lsu x_lsu1 x_lsu1 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu2 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu3 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu4 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu5 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu6 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu7 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu8 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsu9 x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsua x_lsu2 HEX_REPERE_HEX_SQUELETTE
!lsu x_lsub x_lsu2 HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu1 x_ssu HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu2 x_ssu HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu3 x_ssu HEX_REPERE_HEX_SQUELETTE
!ssu x_ssu4 x_ssu HEX_REPERE_HEX_SQUELETTE
!MAG::mode magie
!mag x_mag x_mag HEX_TETE_HEX_SQUELETTE linked !zbuffer
!MAO::effet magik sur obj
!spk1 x_spk1 x_spk1 HEX_TETE_HEX_SQUELETTE
!spk1 x_spk2 x_spk2 HEX_TETE_HEX_SQUELETTE
!glo x_glo1 x_glo1 HEX_TETE_HEX_SQUELETTE
!SCE::Sort Continu Etreinte
!sce x_sce x_sce HEX_TETE_HEX_SQUELETTE linked
!SIR::sort continu chant des SIRenes
!sir x_sir x_sir HEX_TETE_HEX_SQUELETTE linked
!SMK::geyser
!smk x_smk1 x_smk1 HEX_BASSIN_HEX_SQUELETTE
!smk x_smk2 x_smk2 HEX_BASSIN_HEX_SQUELETTE
!fum x_fum1 x_fum1 HEX_TETE_HEX_SQUELETTE
!fum x_fum2 x_fum2 HEX_TETE_HEX_SQUELETTE
!TJA::Tir JAdgar
!tja x_tja x_tja HEX_TETE_HEX_SQUELETTE
!w5 x_w5 x_w5 HEX_TETE_HEX_SQUELETTE
!TLK::disparition Tetradon Lemure Kronos
!tk x_tk x_tk HEX_BASSIN_HEX_SQUELETTE
!TLP::teleportation-dΘpart en mem temps que TLP1(disp3)
!tlp x_tlp0 x_tlp1 HEX_BASSIN_HEX_SQUELETTE linked
!TLP::teleportation-arrivΘe en mem temps que TLP2(disp4)
!tlp0 x_tlp4 x_tlp3 HEX_BASSIN_HEX_SQUELETTE linked
!WAV::vague deferlante
!wave x_wave x_wave HEX_REPERE_HEX_SQUELETTE !zbuffer